Credits#
Our awesome and valuable Contributors#
Credits, Supporter and special thanks#
I wouldn't be able to create this mod without the help by
- @aaptel
- @BlueAmulet
- @bruham
- @DevonX
- @dextercd
- @EvaisaGiac
- @inlife
- @Myzumi
- @ofoxsmith
- @Pyry
- @Ramiels
- @Shaw
- @shebpamm
- @TheHorscht
- @Coxas/Thighs
I also want to say thank you to the sponsors of this project on
Name | Amount | Type | From | Till |
---|---|---|---|---|
stefnotch | 20$ | one-time | Nov 18, 2022 | Nov 18, 2022 |
den3606 | 1$ | monthly | Feb 08, 2023 | Dec 08, 2023 |
clragon | 25$ | one-time | Feb 17, 2023 | Feb 17, 2023 |
stefnotch | 20$ | one-time | Jul 13, 2023 | Jul 13, 2023 |
conga lyne | 25$ | monthly | Jul 13, 2023 | <3 |
clragon | 20$ | one-time | Jul 13, 2023 | Jul 13, 2023 |
Rehus04 | 20$ | one-time | Dec 05, 2023 | Dec 05, 2023 |
If you spot anything I should mention, feel free to create an issue or get in touch with me!
Used libraries, frameworks and other stuff#
Also, special thanks to the people, who share their libraries, frameworks and other stuff. See below!
- custom lua51.dll provided by Noita
- luaJIT-2.0.4 used by Noita
- eNet for network communication
- lua-enet for being able to use eNet in Lua
- sock.lua for 'easy' to use lua-enet and eNet in Lua
bitser.lua for old serializing and deserializing data- pprint.lua for debugging with pretty prints
json.lua for serializing and deserializing data in json format- nxml.lua for editing xml files used by Noita
EZGUI.lua for the GUI, but unfortunately it isn't maintained anymore- lua-watcher.lua for getting the correct save path for Noita
- lfs-ffi.lua for lua file system
- deepcopy.lua for being able to copy tables
- libzstd.dll for being able to compress and decompress data
- zstd.lua for easy to use libzstd.dll in Lua
- lua-MessagePack for serializing and deserializing data
- plotly.lua for plotting profiled data
- dkjson.lua needed by plotly.lua
I had to build the network library by my own, because Noita provides its own lua51.dll. I struggled to build it, if you are interested in, I've added all the necessary build files inside of .building/dll_building.7z and here you can see the stackoverflow question I've created.